Before Demanding Tasks: Use the menu to motivate and allow the child to select what they'll work for, providing clear incentives upfront. | As Bribery: Never offer a reinforcer *before* undesirable behavior to stop it. Reinforcement is always *after* desired behavior. |
Setting Up Token Systems: Clearly display what tokens can be exchanged for, making the value of earned tokens tangible. | With Unavailable Options: Only include items on the menu that are genuinely available for the child to earn and receive immediately. |
When Offering Choices: Integrate menus into natural choice-making opportunities throughout the day, empowering the child. | Without Follow-Through: Do not put items on the menu if you are unable or unwilling to deliver them once earned. Consistency is vital. |
After Task Completion: Allow the child to select their earned reinforcer from the menu once a desired task is successfully completed. | Creating Unlimited Demands: While choice is good, an overly expansive menu without clear boundaries can lead to increased demands and frustration. |
Daily Reinforcement Opportunities: Use the menu anytime you are reinforcing desired behavior, making the reward system predictable and clear. | Ignoring Individual Preferences: A menu should be tailored to the child's current motivators. If options aren't appealing, the menu won't be effective. |